![]() NET 4.6 (includes 4.0) - included in Windows 8 and 10. In Windows 8 and 10: Control Panel > Programs and Features > Turn Windows features on or off > enable “.NET Framework 3.5 (includes 2.0 and 3.0)”. NET 3.5 (includes 2.0 and 3.0) - included in Windows 7. IMPORTANT: Please download and run digitally signed files only! If someone asks to disable antivirus or exclude X360CE app from anti-virus - DON'T! Report any suspicion in Issues and we will try to resolve any false positive with anti-virus developers. The game doesn't need it and it uses your computer's resources. The x360ce.exe ( 3.x) application can be closed before launching the game. The x360ce.exe application version 3.x is just a GUI for editing x360ce.ini and testing your controller. Xbox 360 Controller Emulator 3.x (Old Vesion) If you have more questions about installation or configuration, please go to NGEmu X360CE Forum or search for solution on Google and YouTube. How to remove HIDGuardian if access to your Mouse and Keyboard is lost (GitHub). How to Remove HIDGuardian if Access to Your Mouse and Keyboard is Lost This can result in loosing access to your Mouse and Keyboard and you will be forced to follow Manual Uninstall Instructions below. Uninstall: Run Xbox 360 Controller Emulator as an Administrator ► Options tab ► HID Guardian tab ► HID Guardian Uninstall button.ĭO NOT attempt to remove HIDGuardian by simply deleting it from Windows OS Device Manager. Install: Run Xbox 360 Controller Emulator as an Administrator ► Options tab ► HID Guardian tab ► HID Guardian Install button. Install HIDGuardian only if original controller prevents virtual controller functioning properly in the game. Purpose of HIDGuardian is to hide original controllers from games, so that only virtual controllers are visible. ![]() This can result in loosing access to your Mouse and Keyboard !!! !!! DO NOT delete HIDGuardian from Windows OS Device Manager. IMPORTANT !!! Please read before installing HIDGuardian !!! Uninstall: Run Xbox 360 Controller Emulator as an Administrator ► Options tab ► Virtual Device tab ► ViGEm Bus Uninstall button. Install: Run Xbox 360 Controller Emulator as an Administrator ► Options tab ► Virtual Device tab ► ViGEm Bus Install button. How to Install or Uninstall ViGEmBus Virtual Gamepad Emulation Driver Minimise Xbox 360 Controller Emulator in order to reduce CPU use (program icon will be visible in tray).Click Save All button (at top right corner of application) when done.Map button or axis by selecting option and pressing button or moving axis on your controller.Click on drop-down (drop-down menu with options will appear).Enable controller by clicking on Enable # Mapped Device inside Controller 1 tab.Select controller you want to add-map and click on OK button.Select Controller 1 tab and click on Add.Connect your DirectInput Device (controller) to computer. ![]() Select Issues tab and click on Install button to install Virtual Gamepad Emulation Driver.Issues tab in Xbox 360 Controller Emulator will start blinking if Virtual Gamepad Emulation Driver is missing. Installing ViGEmBus Virtual Gamepad Emulation Driver Extract downloaded ZIP file and launch x360ce.exe.Download latest Xbox 360 Controller Emulator (same file for 32-bit and 64-bit Windows).Make sure your game is set to use XInput Devices.įor example: In "Tom Clancy's Ghost Recon Wildlands" you have to set OPTIONS > CONTROLLER > ENABLE CONTROLLER: ONLY GAMEPADS You can keep single copy at one place on your PC.įor example: C:\Program Files\x360ce\x360ce.exeĭo not close Xbox 360 Controller Emulator 4.x during the game, just minimise it to reduce CPU use. There is no need to place x360ce.exe inside the game folder. You can also find X360CE video tutorials on ![]() Currently we are working on version 4.x update, fixing bugs and moving from Microsoft's old “Windows Forms” to latest “Windows Presentation Foundation” application interface. ![]() To solve the problem, version 4.x was created, which doesn’t use custom xinput1_*.dll file, but creates virtual controller. Therefore version 3.x doesn’t work with these games any more. Some new games or old games after their latest updates do not permit custom xinput1_*.dll file. Version 3.x uses custom xinput1_*.dll file. The x360ce.exe application version 4.x uses Virtual Gamepad Emulation driver ViGEmBus by nefarius. ![]()
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![]() ![]() When these lines of ultrasound images were plotted concerning time, an M-mode (motion mode) was produced. Initially, echocardiographic images were obtained by sending ultrasound waves along a single line followed by the display of amplitude of the reflected signal as well as the depth of that signal on an oscilloscope, which was called A-mode echocardiography. An electrocardiogram is used as a timing marker for digital recording gating of echocardiographic images. The modified electrocardiogram (ECG) leads are placed, which allow identification of arrhythmias and timing of cardiac events during the echocardiographic examination. The subcostal and suprasternal views require the patient to be in the supine position. This position brings the heart into close contact with the chest wall. Patient Position and Electrocardiography Lead Placementįor the parasternal and apical tomographic views, the patient is required to lie in the left lateral decubitus position, with the left arm extended behind the head. ![]() The two-dimensional image is formed by displaying the intensities of the echos and the distances calculated. Distance from the probe to the tissue is calculated using the speed of sound in the tissue and the time of each echo's return. The tissues and the boundaries between them reflect the waves back to the probe. ![]() The ultrasound probe transmits sound waves to the body part which is being imaged. On receiving the reflected ultrasound waves, the transducer generates an electrical signal analyzed by the echo machine. On applying varying voltages, it vibrates and transmits ultrasound. Each echocardiographic machine probe has this piezoelectric crystal transducer. This phenomenon of inter-conversion of electrical and mechanical oscillations is called the piezoelectric effect. In contrast, the reflected mechanical waves are converted back to electrical signals. Ultrasound waves are produced due to the transformation of electrical oscillations into mechanical (sound) waves by the crystals in an echocardiographic probe. The normal velocity of sound in air is 330 m/s, while in the heart tissue, the velocity is around 1540 m/s. The velocity of these waves depends on the nature of the material in which the sound travels. (Figure 1)Įchocardiographic probes utilize ultrasound waves (sound waves) of frequencies ranging from 1.5 to 7.5 MHz. On echocardiographic parasternal long-axis views, the right ventricular free wall is the anterior-most structure while the left ventricular posterior (inferolateral) wall is the posterior-most structure. Īt other times, diseases of the lung or pleura or other mediastinal structures can displace the heart, making image acquisition and interpretation a challenging proposition. There are variations in this cardiac position related to the patient's body habitus, and minor changes may occur with respiration. The heart is normally positioned within the middle mediastinum with one-third of its mass located to the right side of the midline, and its own long axis is directed from the right shoulder (base of the heart) towards the left hypochondrium (apex of the heart). ![]() This chapter aims to review the basics of ultrasound physiology, important terms used in echocardiography, different echocardiographic techniques, and basic echocardiographic views. Even in the contemporary era of newer imaging modalities, an echocardiogram is recommended as the first choice for structural and functional assessment of the heart. In other circumstances, new technologies have been incorporated to enhance existing capabilities. In some aspects, new technologies have completely replaced old methods. With the advent of echocardiographic contrast media and transesophageal probes, the sensitivity of echocardiographic examination has improved significantly, and it has become an important part of cardiac surgical procedures involving valvular reconstruction. Although echocardiography started with B-mode, with the discovery of new technologies, including Doppler and 3-dimensional imaging, the echocardiographic examination has progressively become longer and more comprehensive. Since then, echocardiography has expanded tremendously and exponentially over the decades and has become an integral part of cardiac evaluation. The assessment of the mitral valve with the help of M-mode was the first clinical application of an echocardiogram. They used an industrial ultrasonic flaw detector and obtained time-varying echoes transcutaneously from the heart. Hertz and Edler reported the first use of ultrasound in the cardiac evaluation and continuous monitoring of heart movements in 1954. The basic concept of echocardiography was first demonstrated by Lazzaro Spallanzani in the 18 century when he described the reflected echoes of inaudible sound. ![]() ![]() ![]() Please note shades may vary slightly across formulas depending on coverage and finish. To confirm your perfect shade match, allow foundation to dry down on skin. ![]() With 16 hours of fade-resistant wear, this lightweight foundation is available in shades for every skin tone. Specialized skin-matching technology ensures your truest match yet. Theres longwear and then theres strongwear. It wears longer, stays stronger, and looks better with each hour. Its breathable, fade-resistant formula is infused with Raspberry, Apple, and Watermelon Extracts to help smooth and improve the look of skin instantly and over time for full-powered radiance. The promise of luminous skin via foundation is far from a new concept for Nars.The iconic makeup brand has long offered a multitude of bases with names like Natural Radiant Longwear Foundation and. The innovative new formula features a unique. Its uniquely fluid, oil-free formula defies the expectations of long-wear foundation, delivering full, natural-looking coverage with unexpectedly weightless, 16-hour wear. High coverage is now super natural-looking. All Day Luminous Weightless Foundation creates instant polished perfection with full coverage in a single, weightless drop. A 16-hour foundation that stays turned on by the power of radiance with medium-to-full coverage and a natural finish. ![]() ![]() Not to mention the fire oni and oni dullahammer that were used as miniboss-type enemies.Īdding in all the enemies from Curse of the Moon probably still wouldn't have gotten the game into C:SotN numbers (even with the additional recolour types), but it would have still been more variety, and it makes me wonder what was going on behind the scenes. However, also things like the chimera enemies, the skeletal naga (which at least one site lists as a "Mechanical Killer Barber"), and griffins. The big golem enemies come to mind, as do the White Dragon expys. However, the point is that there are actually a number of enemies in B:CotM that don't show up anywhere in B:RotN. That or they were working based on their own time with the main title. Now, grant you, as I've said before B:CotM was produced separately by Inti Creates, however, I do maintain that with all the enemies and locations that we see in both games, IGA's team must have provided them with a design document detailing elements that would be in B:RotN. I took another look at Curse of the Moon just recently. However, this actually brings up something. I'm not sure what the "flower girl" would be, but suspect the three enemies I can think of all do make an appearance. Overall, it just makes the game world seem smaller, and leaves me wondering if I were to compare maps, would Ritual of the Night really be IGA's largest castle? IGA and his team should have strived to surpass their old record, to have the widest variety of monsters, as befits the largest castle. There's not the same sense of always being something new to discover. More than that, though, I think the fewer enemy types makes for a less charming game. The impression here is that there was supposed to be a boss, and that boss was probably Focalor, but it was cut for unknown reasons. They could still have made up an extra boss, but it seems a bit more questionable when you consider that the Forbidden Underground Waterway, a location one might expect Focalor to appear, is the only area outside of Arantville not to have a boss, and also the only time that a shard needed for progression doesn't come from a boss outside a tutorial scene on the Minerva. However, it seems reasonable that with development already begun on Ritual of the Night when Curse of the Moon entered production, that their having the same enemies isn't coincidence, but a result of the Curse of the Moon team having a design document to work from for what should be the enemies. The two games were made by different teams, and Curse of the Moon isn't even considered canon. Taking this a step further, while almost all enemies and bosses from Curse of the Moon appear in Ritual of the Night, the boss Focalor is conspicuously absent. Should Bloodstained really be just barely beating out handheld titles while falling short of the origins of the formula that created it? I know that's a harsh thing to say, but it's a question I feel needs asked. ![]() Dawn of Sorrow and Order of Ecclesia were made for handheld systems, and are only a handful of enemy types off from Bloodstained at 118 and 121 enemy types, respectively. It may be IGA's biggest castle, but that just makes the fact that it's not as populated as his first stand out all the more. The one thing I always felt playing this game was that the enemies didn't seem as varied as what I remembered in Symphony of the Night, so I did a count.īloodstained: Ritual of the Night has 128 enemies, including bosses.Ĭastlevania: Symphony of the Night had 146. The real problem with them is that there's not enough of them. However, in this case I don't think I can do that. ![]() ![]() With the previous two of my "How they could be better" posts, I did a preamble detailing the issues with the things I felt needed changed, and then listed what improvements I would make. ![]() ![]() ![]() However, the Mac version of this program can’t be conveniently enjoyed due to more limitations as compared to its Windows version. It enables you to play your favorite local co-op multiplayer games anytime and anywhere you want. The whole idea of Parsec simply redefines video gaming. If any company is reading this, just copy this programs idea with good programmers and youll make fucktons of money. Randomly gives errors, does NOT do it job most of the time. Another feature drawback is Mac function keys can’t interact with the gaming PC, so you will have to tweak the default behavior of your Apple keyboard to pass these hotkeys. Me and my friend tried using parsec for 3 hours. It only means that all the network and settings configuration that you need to do to optimize your connection will have to be done on a Windows PC device. The tool will immediately recognize your controller if you’ve correctly installed the necessary driver.Īs mentioned, the Mac version of this program doesn’t have the capability to host. Thus, if you will utilize the Xbox controller or another device that uses Xinput, you better check out a few more driver options in the market that are also compatible with Mac. You have to take into account that Mac only recognizes Direct Input controllers. This can take some time to do depending on how well-versed you are in doing this essential task. Installation of the drivers for your controller is the next step. Of course, you can easily make one, if you don't have it already. Connecting through Parsec gets you a silky smooth, 60FPS, ultra high-def stream of your desktop across any Android device. ![]() However, you have to ensure that you have an existing Parsec account. Parsec connects you to your PC so you can access important projects, your games, or play together with friends. Afterward, you can proceed to launch the software. Once you guaranteed that your system convenes to the program’s qualification, you can immediately decide to install it. ![]() That function is only available in the Windows version of the program. Note that this version is not capable of hosting. Parsec supports macOS versions starting from 10.11 (El Capitan) or greater. With this platform, you would be able to connect and have easy access to your Mac computer anytime and anywhere. You can fully enjoy a lag-free gaming experience across multiple devices. For gamers, it offers full 60 FPS HD graphics as well as a venue to play your favorite local co-op multiplayer games with your friends around the world. Parsec is a high-performance game utility at the same time, a low-latency remote PC, and screen-sharing software that works perfectly on Mac devices. Softonic review Play local co-op multiplayer games ![]() ![]() ![]() Parallax occlusion mapping (POM) is a technique for creating definition in a Material by displacing an Object's UVs and simulating depth within a texture plane. This ensures material size consistency and provides accurate tiling:Įach Material also handles UV rotations properly: Since triplanar mapping is based on positions, each Material can use the actual physical size of an Object. The image below illustrates how triplanar mapping uses planar maps projected along the X (red), Y (green), and Z (blue) axes to create a complete procedural UV projection with minimal seams or stretching: Materials keep the same texel ratio when Objects are scaled. It uses local space positions to avoid textures appearing to slide across the surfaces of the Objects. This triplanar mapping function has several useful features: This means that you can use all Materials successfully on Objects that do not have UVs, as is often the case for parts that come from CAD applications. This is the default behavior for all Materials in the pack. Instead, triplanar mapping applies the texture map to three orthogonal planes, then projects these three planes to the surface of the Object. Triplanar mapping is a way of applying texture maps to an Object that does not use UV mappings to map the Object's 3D surfaces to a 2D texture space. The pack includes a material function that performs efficient triplanar mapping. Rougher surfaces, where the roughness map is closer to white, have blurrier, less distinct reflections.įor a more in-depth explanation of what physically based rendering is and how to use it in UE4, see the Physically-based Materials documentation. Smoother surfaces, where the roughness map is closer to black, have sharper, more focused reflections. The Roughness map controls the glossiness of the surface. The Specular value is typically left at the default value of 0.5. The Specular input is not exposed in any Materials to avoid introducing any reflections that do not accurately match the behavior of light in the real world. This ensures that all surfaces reflect a physically accurate proportion of specular and diffuse light. This is determined by a node in the Master Material, exposed to Material Instances as a single IsMetallic checkbox. Similarly, all Materials in the pack are either fully metallic or fully non-metallic. In the real world, almost all surfaces behave either as a metal or as a non-metal (dielectric). Inside of the Twinmotion Material pack you will find the following Materials types:Īll Master Materials in the Twinmotion Material Pack are original materials built to achieve the most realistic and accurate results possible with Unreal's Physically-based Rendering system. For more information on Materials and their use, read the following documentation: The Material Instance exposes these parameters and gives you a way to create multiple variations of a Master Material quickly.Ĭreating and using Master Materials in UE4 is an advanced workflow. ![]() ![]() These Material Instances are created from a Master Material, which contains several properties that have been designated as parameters. In UE, an instance of a Material can be used to change the look and properties of that Material without requiring an expensive recompile. Finally, every Material is optimized for a variety of lighting solutions and is ray-tracing ready. Parallax occlusion mapping is used to procedurally generate brick and tile materials. ![]() Every Material follows physically based-rendering best practices, and all are designed for ease of use. The Twinmotion Materials pack provides 3D visualization professionals with a state-of-the-art collection of Master Materials and example content for creating remarkable indoor and outdoor spaces. Utilizes the latest parallax occlusion mapping (POM) techniques to procedurally generate materials such as brick, concrete blocks, ceiling tiles, and cobblestone.įull support for all lighting methods, including ray tracing. Support for both Object UVs and triplanar mapping even when models have imperfect UV mapping. All materials utilize PBR best practices.īased on the popular Twinmotion asset library and utilizing the Quixel Megascans library of hand-scanned 2D assets. Based on the Twinmotion asset library, this assortment of materials features:Ĥ97 Materials Instances, driven by 10 Master Materials. The Twinmotion Materials pack, available on the Unreal Engine Marketplace, is a collection of architectural visualization-themed physically based Materials ready for use in Unreal Engine (UE). ![]() ![]() One burgundy-coloured cloak (Cloak of Levitation) (embedded with bendable wire & magnetic feature) One red and blue coloured Zombie Hunter Spider-Man Suit with greyish black trims, cobweb pattern, and black spider emblem on chest Specialized body with over 30 points of articulations One newly developed masked head sculpt with three pairs of interchangeable eyepieces that can create numerous combinations of expressions ![]() The Zombie Hunter Spider-Man Sixth Scale Collectible Figure features:Īuthentic and detailed likeness of Zombie Hunter Spider-Man in What If? Meet your favourite characters in looks you've never seen before! Expertly crafted based on the appearance of Zombie Hunter Spider-Man in the soon-to-be-released animation series, the 1:6 scale figure features a newly crafted masked head sculpt with multiple interchangeable right eyepieces to create different combinations of expressions a greatly poseable figure body finely tailored Zombie Hunter Spider-Man suit following the classic blue and red colour scheme with a Cloak of Levitation in burgundy a number of interchangeable hands for signature poses assorted web effect accessories, and a dynamic figure stand. Hot Toys are excited to officially introduce Zombie Hunter Spider-Man as the first sixth scale collectible figure from the What If? collection. Marvel Studios' first animated series, What If?, is taking fans on an adventure to explore pivotal moments from the Marvel Cinematic Universe and reimagining famous events from the films in unexpected ways. It’s a week away! Marvel Studios’ first animated series, What If…?, is taking fans on an adventure to explore pivotal moments from the Marvel Cinematic Universe and reimagining famous events from the films in unexpected ways.Released: Coming soon. ![]() Therefore to prepare fans for the upcoming release, Hot Toys is excited to officially introduce Zombie Hunter Spider-Man as the first 1/6th scale collectible figure from What If…? collection. ![]() Meet your favorite characters in the looks you’ve never seen them before! Expertly crafted based on the appearance of Zombie Hunter Spider-Man in the soon-to-be-released animation series, the 1/6th scale figure features a newly crafted masked head sculpt with multiple interchangeable right eye pieces to create different combinations of expressions a greatly poseable figure body finely tailored Zombie Hunter Spider-Man suit following the classic blue and red color scheme with a Cloak of Levitation in burgundy a number of interchangeable hands for signature poses assorted web effect accessories, and a dynamic figure stand.Product DescriptionMarvel Studios first animated series, What If?, is taking fans on an adventure to explore pivotal moments from the Marvel Cinematic Universe and reimagining famous events from the films in unexpected ways. Kick start your collection on What If? with the new Zombie Hunter Spider-Man figure now! Sideshow and Hot Toys are excited to officially introduce Zombie Hunter Spider-Man as the first sixth scale collectible figure from the What If? collection. Product DescriptionMarvel Studios first animated series, What If?, is taking fans on an adventure to explore pivotal moments from the Marvel Cinematic Universe and reimagining famous events from the films in unexpected ways. Expertly crafted based on the appearance of Zombie Hunter Spider-Man in the soon-to-be-released animation series, the 1/6th scale figure features a newly crafted masked head sculpt with multiple interchangeable right eye pieces to create different combinations of expressions a greatly poseable figure body finely tailored Zombie Hunter Spider. Sideshow and Hot Toys are excited to officially introduce Zombie Hunter Spider-Man as the first sixth scale collectible figure from the What If? collection. ![]() Meet your favorite characters in looks youve never seen before! Expertly crafted based on the appearance of Zombie Hunter Spider-Man in the soon-to-be-released animation series, the 1:6 scale figure features a newly crafted masked head sculpt with multiple interchangeable right eyepieces to create different combinations of expressions a greatly poseable figure body finely tailored Zombie Hunter Spider-Man suit following the classic blue and red color scheme with a Cloak of Levitation in burgundy a number of interchangeable hands for signature poses assorted web effect accessories, and a dynamic figure stand. ![]() ![]() ![]() With remarkable side-by-side racing in all categories, the MWDRS takes considerable momentum into the 2022 campaign. That’s a huge positive for the MWDRS, which finished off a thrilling 2021 season just weeks ago in Texas. The MWDRS also worked closely with the PDRA and NMCA to ensure there wasn’t any overlap of events on the same date, something that took extensive planning from all parties. 9-10 in Martin, the fall Throwdown in T-Town on Oct. It wasn’t planned that way this year, but it worked out well for all parties and MWDRS will repeat that in 2022, setting up a big finish that includes the U.S. We wanted to load up the first half of the year and load the back half of the year.”ĭue to weather cancellations this year, the MWDRS had an extended absence in 2021, having a few months off before returning to action in the late summer. “It will allow everyone to regroup, restock and finish out the year strong. “Being off during the hottest months of the year in the Midwest doesn’t hurt anybody’s feelings,” Haney said. The series will take nearly three months off before returning in the fall, something Haney believes will serve the MWDRS well. It will be the first race in Memphis since 2019 and the first in St. Two weeks later, on June 17-18, the MWDRS will close out the first portion of the season with the Summer Speed Spectacular in St. ![]() ![]() After starting in Ferris, Texas, the MWDRS will race in Memphis for the Memphis Nationals on April 22-23, the Throwdown in T-Town on May 6-7, and the Great Bend Nationals at SRCA Dragstrip on June 3-4. Our marketing partners like to be in different areas or areas they haven’t been in a while, so they love this schedule as well.”Īnother noteworthy aspect of the 2022 schedule is the mid-year break the MWDRS will take. “I truly love the schedule we’ve put together for next year and the feedback has been amazing. “I would say this is the best schedule we’ve put together since we’ve started,” Mid-West Drag Racing Series Founder Keith Haney said. and SRCA Dragstrip in Great Bend, Kan., showcasing the incredible action and big-money purses in Pro Mod, Top Alcohol Funny Car, Top Sportsman and Top Dragster, as well as Jr. The series will have its customary stops at its home facility, Tulsa Raceway Park, for the two Throwdown in T-Town races, and also head to U.S. The MWDRS will compete at five additional tracks at the other six events, bringing back stops at Memphis International Raceway and World Wide Technology Raceway in St. The new season opens with the MWDRS Xtreme Texas Nationals at Xtreme Raceway in Ferris, Texas on March 18-19 and ends with the MWDRS Xtreme Texas World Finals on Oct. With a pair of tracks back on the schedule and eight total races planned, the Summit Racing Equipment Mid-West Drag Racing Series presented by J&A Service announced its exciting 2022 schedule this week. ![]() ![]() ![]() Roadblock and his comrades defend the world from Cobra, a ruthless criminal organization bent on total domination. The heavy weapons specialist can endure the recoil of a machine gun and turn your K-rations into a feast. One of the most amiable members of the Joe Team, Roadblock doubles as a Staff Sergeant and a gourmet chef. GI Joe Roadblock v1 figure Marvel Comics Button pin accessory part vintage 1984 ARAH. Pay in 4 interest-free installments for orders over 50.00 with. Roadblock was also sold in 1985, then discontinued in 1986. The master marksman totes an impressive artillery, complete with a modified machine gun with detachable tripod that can be stored in his wearable ammo pack, modified light machine gun, multiple hand grenades, and more. Series: Three (1984) Roadblock was first released carded as part of the third series (1984). Roadblock features three head portraits – a triumphant grin, a teeth-gritting scowl, and an angry glare. Switch up his look with the included tactical vest with knife sheath or chest harness. The One:12 Collective Roadblock is battle-ready, outfitted in a tank top, cargo pants with thigh holsters, combat kneecaps, and combat boots. Joe: A Real American Hero toy line, comic books and animated series. The figure itself is the same exact Roadblock weve already gotten, but with the addition of a removable vest and belt and some new paint, we have an all new figure. Roadblock is a fictional character from the G.I. Look for him to drop between May – July 2022. Roadblocks dream was to be a gourmet chef. Roadblock V2 is a nice example of Hasbros 'modular design' on these figures. ![]() ![]() TPB 143: With all the Joes they have to fly out of Cobra Island, does it make sense to fly Flint and. TPB 142: Don’t really like this peaceful yapping between the Joes and Cobras. Enter Roadblock, the heavy machine gunner and latest addition to the One:12 Collective! This figure is now available for pre-order priced at $95. Synopsis: Hawk goes to the Pentagon to deal with the fallout of the Joes losing on Cobra Island. ![]() ![]() ![]() ![]() Do not try to sell, trade, buy account via any means, whether it's real or virtual currency, any posts/comments doing this will be removed and the poster will be banned from the subreddit.Posts that include partial nudity or suggestive action/appearance must be marked as NSFW. Strong sexually suggestive actions/appearance.Submissions that include the following themes will be removed:.If it's an "OC" (Original Creation) you may put "" at the start of your post. If you are unsure you may try to use a third-party service like to find the source. Properly link the sources for the Art/Cosplay/media you are sharing.Any posts with incorrect flairs will be assigned a proper flair or be removed.All submissions made on r/AetherGazer must be related to Aether Gazer.Do not insult, harass, or try to dox other users.Īll posts must be related to Aether Gazer.It’s about repression and explosion-again taken from Amber as she developed her performance-and those mad asymmetrical sleeves shot out of my pencil as I drew her.Aether Gazer is an ARPG mobile game developed by Yongshi and published by Yostar. Amber reveled in that instant change and the dress became the oddest combination of a ’40s band singer and Dolly in the ’80s and maybe today’s Real Housewives. That idea gave birth to the idea of a bar, of Hades as a thug. ![]() Then, in previews, Rachel sidled up to me and said “Um, I think she’s Dolly Parton,” and our world cracked open to allow the fun and even trashy energy of Persephone to enter. There was a point in Canada where we tried a Grecian gown of sorts, with a metallic corset of vines worn on the outside. But the dress has changed as we developed the world of Hadestown. She is spring and summer as we begin, and brings life and energy and hope to the world and to those we meet in the bar. “In every iteration of this costume, Persephone (always Amber Gray) has been in this shade of green. Feathers are a motif throughout the show-a thought that came from our writer Anaïs-Eurydice’s is the most simple, pure, prosaic.” Ashe wears a small worn white feather in her hair. I’m hoping that she’s recognizable to us from our own travels. Her boots are bulky and practical and worn and strong. Eurydice’s textured and worn coat and other clothing-a slip and vest-try to tell the story of an inventive impoverished girl with style and humor, perhaps a dumpster-diver. I showed Rachel the Amy Arbus photo of a young Madonna early on, and we have clung to it. So her overcoat and bag and scarf are to hide her and protect her, to give her a shell that can be removed as she warms to the world she enters, and to Orpheus. “Eurydice is an outsider, maybe a runaway. And the fact is, I knew Rachel as my student at NYU when she was 18, so we had a communal past to draw from. “I think our director Rachel Chavkin won’t mind me saying that, as Hadesetown has developed, she has most particularly related to Eurydice, and so her input here was especially strong and wonderfully personal, even recalling clothing she herself wore or wished to wear as a young woman. ![]() |
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